Shores in Flames
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0.7a (01.10.2022)
- Player can now loose
- Increased tile variety of mountain north of Harbour

0.7.1 (02.10.2022)
- Updated Coal Masks to avoid problems with fields

0.7.1a (05.10.2022)
- Added Wolfs to the map
- Added Elevation and tile variety to Sea
- AI Player3 had unused attack position for horses, screwing up attack timings
- Rebalanced attacks of Player3 on Easy1 and Normal

0.7.1b (05.10.2022)
- Reduced auto attack range for Player1 from 4 to 2

0.7.1c (13.10.2022)
- Added Seaweed
- Player now cant build on brown Stonetile near and on the Bridge on Hard1

0.7.2 (20.01.2023)
- Removed unnecessary snow-melting-messages from libx and script
- Made ingames messages and objectives more clear
- Fixed typos in libx
- Added polish translation by donttalk
- Changed bottleneck between stone and iron mountain to be less abusive (reduced stone supply slightly)
- Fixed imperfections on iron and gold mountains
- Auto Attack range of Player2 and 3 reduced from 4 to 2
- Player3 now has 2 additional Towers on Hard1
- Shuffled around Player3's defense positions to match added tower placement
- Changed defense radius of some of Player3's defense positions

0.7.2b (06.04.2023)
- Set MAX_HANDS to 28

0.7.3 (04.09.2024)
- Its now possible for EnemyAI Landing troops to spawn across the bridge (50% on easy; 33% on normal; 0% on hard) instead of on Player side; First attack always happens on player side
- After 1st attack, the "Beacon"-Sound will be played to alert the player whenever troops have landed
- Added Message to player for first AI reinforcements (No messages will be sent for future attacks)
- Changed AI Player Colors

0.7.4 (28.08.2025)
- Replaced old 'difficulty.script' with new 'tools.script'
- Main script cleaned up
- Updated improvestaticai.script to newest version

1.0 (03.09.2026)
- When AI landing troops are spawned on players side of the map, they can only spawn where the player started with his troops (since the other location seemed too close to player base and was percieved to be unfair)
